I spent the past two days in Milan attending the second Italian Videogame Developers Conference (IVDC). I was interested because I am deciding if it’s better for me to stay in the academic/research area, go back to the usual software development (business software, Internet stuff and so on) or move to the game development.
It was an interesting conference and many of the speakers were industry big players.
The conference was open by Andrea Pessino, ex-Blizzard and co-founder of Ready At Dawn, who talked about the creation of Daxter: he explained the problems encountered developing for the (at the time) new and mostly unknown PSP console, and how the development process was from both the technical and the production point of view (i.e. hardware and operating system problems, relationship with Sony and so on).
Another vip speaker was Ian Livingstone, co-founder of Games Workshop and president of Eidos, who took a fun and interesting talk about his career and the Lara Croft franchise.
Carsten van Husen, CEO of Gameforge, talked about the free-to-play business model and he was very kind to spend some minutes after his speech to provide useful insights, even to someone like me who was stuttering due to sleeplessness and lack of confidence.
Some interesting projects presented at the conference:
- The Global Game Jam by IGDA, a 48 hours competition for game developers
- Critical City, a game to be played in real life with social and cultural achievements
- augmented reality projects by SpinVector
- Naumachia: Space Warfare by indie developer Aurea Section
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